![]() ![]() If you're desperate to learn more now, you're in luck – we have a breakdown of the news with the series producer, and a deep-dive into how switching to Unreal Engine helped pave the way for its transformation from PES into eFootball. Konami says it will announce more about eFootball's gameplay and online modes in late August (which would put it around the time of Gamescom 2021). ![]() It doesn't sound unlike FIFA's newly-announced HyperMotion animation system, but Konami points out that Motion Matching will be applied to all versions of the game, even on mobile. The move to a new engine has also allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. While a lot of eFootball's approach is a shift from PES, IGN can confirm two returning elements: Peter Drury and Jim Beglin will continue as English-language commentators, and the much-loved Option Files (which allow players to customise much of the game, including unlicensed teams, and share those files) will be available – although support will be added post-launch, and we're still unclear on how they'll be implemented, or whether they'll come to Xbox platforms for the first time.ĮFootball will launch as a slimmed-down experience, with more modes, teams, platforms, and cross-play options added as the year goes on. However, Konami says that the game is designed to be "fair and balanced" for all players, despite its transition to a free-to-play model – which will also seemingly include Battle Pass-like unlocks called Match Passes. We're still somewhat unclear on how new teams will be added to the game, and the exact breakdown of how eFootball's modes and monetisation will work won't be revealed until a later date. No mention has yet been made of M圜lub, PES' equivalent to FIFA Ultimate Team, or Master League, the series' long-running career mode – although it seems likely that the former will be represented by an unnamed 'Team Building Mode' coming after release. ![]() It will subsequently sell other modes as optional DLC, seemingly allowing players to pay for what they want out of their game. Speaking to IGN, series producer Seitaro Kimura explained that eFootball is aiming to take a 'platform' approach with regular updates – there will no longer be annual paid releases of eFootball, but the platform will get free, yearly updates for new seasons.ĮFootball will launch with exhibition matches and seemingly a selection of 9 clubs to play with (see the roadmap below for the full list). ![]() Crucially, it appears that all versions of the game, from new-gen consoles to mobile, will be functionally the same (not unlike Fortnite) – presumably meaning that the hugely successful PES Mobile will also be phased out or replaced. It'll be fascintating to see how that pays off.It's a major move for the football series (now called eFootball globally, rather than PES in the west and Winning Eleven in Japan), and it's been matched with a shift from Konami's FOX Engine to a custom-built new engine created with Unreal 4. With the PES series' sales lagging behind perennial rival FIFA in recent years - but FIFA often criticised for its incremental improvements - this 'year off' may be something of a gambit to regain some momentum for PES, returning with a more strikingly different game. It seems likely that Konami will be using the recently-announced Unreal Engine 5, which goes into preview in early 2021, and will be released later that year. The game will enter testing in mid-2021, and the developer expects the game to be released later that year. Expect more realistic player models and animations, enhanced physics, photorealistic visuals, and much much more." Konami also explains that m圜lub and Master League modes will receive "large updates" in the next-gen title. Konami says this will "enable us to dazzle you with staggering improvements to all areas of the game. Play Per a new trailer, PES 2022 will be built using Unreal Engine, ending the series' long association with Konami's own FOX Engine. ![]()
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